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【Evolve】次回アップデート予定のモンスターとハンターの調整項目 #Evolve

f:id:nowshika:20150228230411j:plain
 Evolveの今後の調整項目が、フォーラムに投稿されています。

 あくまで仮の調整項目なので最終版ではありません。この通りに調整される保証はありません。またいつパッチが当たるかも不明です。

 ざっと見た感じ、イカはもうちょいちゃんとコンセプトが活かされるよう修正。レイスは弱体化(Nerf/下方修正)。英語版の技名とかよくわからんので、ところどころ言ってる事がよくわからんのですが。

 ✕ボタンでのワープ移動の速度が25%落ちたり、亜空間の時間が半分に短縮、囮出して透明時に攻撃されると一瞬見えるように(?)ようになって、クールダウンも2秒増える等など。

Pre Patch Notes

All Monsters

Minor maintenance and improvements

  • There is now a cooldown after each stealth pounce
  • All monsters can see recent damage on their health bar to help make burst damage visible.

Kraken

Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation.

  • Tranq Darts, Stasis Grenades and Harpoons pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)
  • Kraken’s flight speed is no longer slowed by Tranqs and Stasis grenades since they pull him to the ground where running speed is affected.
  • Aftershock
    • Fixed a bug that was causing Aftershock to not break harpoon traps, Arc Mines or Sound Spikes.

Wraith

Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic.

  • Warp Traversal
    • Speed reduced 25%
  • Supernova
    • Duration decreased by 50%
  • Decoy
    • Wraith becomes visible for half a second when shot while cloaked.
    • Cooldown increased by 2 seconds.
  • Warp Blast
    • Speed reduced by 40%.
    • Radius levels up now instead of range.
    • Max travel distance set to 30 meters for all levels.
    • Damage increased by 10%.

Trappers

Increasing the Trapper's effectiveness.

  • Mobile arena
    • Can no longer be heard by the Monster player (equipment sfx and VO callout.) Monster players need to be more aware and see the location of the Hunters rather than just listening for the Mobile Arena audio.

Markov

Balancing the Arc Mines a bit.

  • Arc Mine
    • Damage reduced by 20%
    • Fixed a bug where damage extended past the trigger radius.
    • Health reduced by 75% (they pop real easy now with flame breath, etc.)
    • Arm time increased by one second.

Hyde

Making Toxic Grenade a more effective area of denial weapon while also making it less spammy. Buffing Hyde's overall damage output.

  • Toxic Grenade
    • DPS increased by 50%
    • Now explodes in proximity to a monster (works vs airborne Kraken now)
    • Throw rate reduced
    • Toxic cloud lifetime reduced by 15%
  • Minigun
    • Accuracy increased by 12%
    • Damage increased by 20%

Parnell

  • Multifire Rocket launcher
    • Has better accuracy while jumping and jetpacking

Maggie

  • Harpoon Trap
    • Arm time increased by one second.

Griffin

  • Sound Spike
    • Detection range increased to 60 meters
    • Now detects stealthing monsters within a 15 meter radius

Bucket

  • Guided Missile Launcher
    • Damage increased 11%

Cabot

  • Rail Cannon
    • Damage reduced by 30%
    • Reload time increased by 25%

Val

Increasing her overall effectiveness. Made her Medgun a bit more bursty. This makes capacity and reload perks useful for Val.

  • Medgun
    • Heals 20% faster
    • Consumes ammo 2.5x faster.
    • Takes 50% more time to recharge.
  • Tranquilizer
    • Duration increased to 10 seconds on all monsters (was already 10 seconds on Wraith, now other monsters match)

Caira

  • Acceleration Field
    • Cooldown increased by 15 seconds.

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